Game Design Capstone

 

This is the senior final project within the game design specialization at MSU. I am the leader of the team of nine people; four programmers, three artists, and two designers. The project is a mobile game focusing on Pass and Play and Local Area Networked multiplayer. I work directly with the client, Scott Brodie of Heart Shaped Games, to develop this. My role includes making time tables, itemizing the tasks of the team, and making sure they are staying on track. In addition I also help out on whatever programming or design tasks need extra help with. The game is set to be shipped after we deliver it in May 2015. I will provide screen shots in the future.

© 2015 Created by Michael Nelson

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