Starcade

This was a fifteen week project consisting of eight members: five programmers, two artists, and one designer. For this project I was the lead programmer, which ,means that I was in charge of organizing the various programmers, in collabortion with the project manager.  The game is a rougelike where the player takes control of a ship needing to survive infinite waves for a game show. One of my main roles was to handle the enemy AI and some of the weapon systems.

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