Walking in Virtual Reality
During the summer I had the opportunity to work with Dr. Mousas on a pilot study about how some of the variable factors of virtual crowds can influence the way that people can walk in them. This consisted of two studies, one that measured the effects of crowd density, and one that measure the speed and general direction of the crowd. In both cases significant results were found. For the density study, it was found that increasing the density had a significant effect on the speed of the crowd and the time to complete. For the followup study it was found that direction did not have any effect but the speed of the crowd influenced the participants. This study was created with Unity3D using a VR backpack and the Vive Pro. The statistics were evaluated with SPSS. This was presented at VRCAI 2019.